A weird claim given the lineup is composed of the most famous characters from the films. When asked, Crystal Dynamics claimed the characters weren’t chosen because of their significant roles in the movies. The story described for the Avengers game looks like a mess, for some very bizarre and unnecessary reasons.
But players have a right to expect it when you play as part of a team. Admittedly, few games successfully pull off team-oriented combat. Each of their fights appeared very individual instead of like the teamwork you’d expect from Earth’s Mightiest Heroes. Most troublingly, the Avengers rarely seemed to interact. Quick-time events are widely disliked by the gaming community because they (often unnecessarily) detach the player from the action. In the middle of combat, stock animations would play to show the hero perform an attack instead of letting the player perform the move themselves. Worse, the action on the screen frequently devolved into quick-time events. Thor’s combat, in particular, was a letdown, especially in comparison to Krato’s similar moveset in 2018’s God of War. But the gameplay from Black Widow, Iron Man, and Thor looked less enticing. Playing as Captain America and Hulk looked the most satisfying to viewers of the demo. However, even without hands-on experience, reporters wrote that the gameplay didn’t always gel, especially with certain characters. Hopefully, that keeps the gameplay fresh. In an interview, Crystal Dynamics shared that unlocking abilities is a core part of the game, so it’s good that the different heroes unlock different abilities. They reported that the game is clearly designed to make the characters feel distinct from each other, as the Avenger shoulds. Kotaku and most other media outlets complemented the heroes’ varied movesets and fighting styles. Some good news came from the demo, though.
Kotaku described viewing the private demo of the game, played by a Crystal Dynamics representatives rather than the journalists gathered there. Even behind the scenes, no one had the opportunity to experience Marvel’s Avengers for themselves. Members of the press who attended E3 were invited to watch gameplay behind closed doors. Square Enix Only Presented Gameplay Behind Closed Doors A lack of playable content during the presentation indicates that the developers felt uncomfortable sharing what they have now. Gameplay footage was notoriously absent, uncommon only a year out from the title’s release Cinematics are a major element of many AAA titles, but, at their core, all video games are interactive experiences. The World Premiere of Marvel’s Avengers only featured cinematics, moments in a video game during which the player doesn’t control the characters.